![]() ![]() The Nintendo 64 saw Hudson Soft mess around with fully 3D adventure gameplay in Bomberman 64 and Bomberman Hero, but this mostly petered out by Bomberman Generations before the developer returned to the classic formula. When a series has been around for 40 years, there's bound to be some experimentation. The comedic and often mocking voice lines, triggered upon power-up pickups, curse infliction and especially character deaths, added a renegade sense of mischief and flavor. Speaking of sound, Atomic Bomberman's biggest addition is heavy voice work by Billy West and Charlie Adler, legendary voice talents for Cartoon Network and Nickelodeon throughout the '80s and '90s. This - combined with the faster overall pace of play, from quicker characters and frantic electronic music - imbues the game with a natural tension and playful edge. The 3D exports allowed for greater animation fidelity and added much-needed fluidity to overall movement, and the addition of 3/4 perspective angles expertly smoothed the tight rounding of corners. Gameplay-wise, Atomic Bomberman's differences are subtle but felt and definitely heard. RELATED: What Modern Anime Tie-in Games Can Learn From a Forgotten PlayStation 2 Series ![]() Truly, this was the Bomberman of the future. Also, the visual design of Bomberman is more wily and adolescent than his childish precursors. The game's sprites were crafted by exporting 3D models, a revolutionary technique of video game visual development throughout the late '90s. While the fundamentals aren't any different, the presentation immediately stands out. This led to the development of Atomic Bomberman, the first (and only) Bomberman game developed outside of Japan, the first to be released on PC, and one of the first with network features. That changed In 1997 when Hudson Soft shared the license with Interplay, a then-nascent PC developer that would eventually light the world aflame with Baldur's Gate, Fallout, and other noteworthy entries. ![]()
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